function kvadrat()
local KV = {
[1] = "А",
[2] = "Б",
[3] = "В",
[4] = "Г",
[5] = "Д",
[6] = "Ж",
[7] = "З",
[8] = "И",
[9] = "К",
[10] = "Л",
[11] = "М",
[12] = "Н",
[13] = "О",
[14] = "П",
[15] = "Р",
[16] = "С",
[17] = "Т",
[18] = "У",
[19] = "Ф",
[20] = "Х",
[21] = "Ц",
[22] = "Ч",
[23] = "Ш",
[24] = "Я",
}
local X, Y, Z = getCharCoordinates(playerPed)
X = math.ceil((X + 3000) / 250)
Y = math.ceil((Y * - 1 + 3000) / 250)
Y = KV[Y]
KVX = (Y.."-"..X)
if getActiveInterior() == 0 then BOL = KVX end
if getActiveInterior() == 0 then cX, cY, cZ = getCharCoordinates(playerPed) cX = math.ceil(cX) cY = math.ceil(cY) cZ = math.ceil(cZ)end
return KVX
end