function SearchMarker(isRace) -- Функция поиска маркера
local ret_posX = 0.0
local ret_posY = 0.0
local ret_posZ = 0.0
local isFind = false
for id = 0, 31 do
local MarkerStruct = 0
if isRace then MarkerStruct = 0xC7F168 + id * 56
else MarkerStruct = 0xC7DD88 + id * 160 end
local MarkerPosX = representIntAsFloat(readMemory(MarkerStruct + 0, 4, false))
local MarkerPosY = representIntAsFloat(readMemory(MarkerStruct + 4, 4, false))
local MarkerPosZ = representIntAsFloat(readMemory(MarkerStruct + 8, 4, false))
if MarkerPosX ~= 0.0 or MarkerPosY ~= 0.0 or MarkerPosZ ~= 0.0 then
ret_posX = MarkerPosX
ret_posY = MarkerPosY
ret_posZ = MarkerPosZ
isFind = true
end
end
return isFind, ret_posX, ret_posY, ret_posZ
end
function gotoMarker() -- Телепорт на маркер
_, mx, my, mz = SearchMarker()
if _ then
setCharCoordinates(PLAYER_PED, mx, my, mz)
end
end