// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
{$USE bitwise}
{$USE CLEO+}
0000: NOP
if
0@ = SAMP.Base()
jf @NONAME_20
0A93: end_custom_thread
:NONAME_20
wait 100
SAMP.Available
jf @NONAME_20
0B34: samp register_client_command "plcol" to_label @NONAME_165
0B34: samp register_client_command "ecol" to_label @NONAME_165
:NONAME_60
wait 0
if
not 1@ == 0
jf @NONAME_158
2@ = 0
:NONAME_89
if
SAMP.IsPlayerConnected(2@)
jf @NONAME_136
3@ = SAMP.GetActorHandleByPlayerID(2@)
if
056D: actor 3@ defined
jf @NONAME_136
0619: enable_actor 3@ collision_detection 0
:NONAME_136
2@ += 1
2@...