sfapi

  1. ItsKriger

    [SFAPI] Как узнать playerid при получении onfoot синхры?

    bool CALLBACK incomingData(stRakNetHookParams* params) { if (params->packetId == PacketEnumeration::ID_PLAYER_SYNC) { stOnFootData data; memset(&data, 0, sizeof(stOnFootData)); byte packet; params->bitStream->ResetReadPointer()...