local q = require 'samp.events'
function q.onSendPlayerSync(data)
if data.keysData == 40 or data.keysData == 42 then sendOnfootSync(); data.keysData = 32 end
end
function sendOnfootSync()
local _, myId = sampGetPlayerIdByCharHandle(PLAYER_PED)
local data = allocateMemory(68)...