samp function address 0.3DL

murakami

Известный
Автор темы
131
13
  1. functionPatches.Push(Object("NAME", "SetPlayerName", "OFFSET", 0x01A4F0, "PATCH", 0xC390))
  2. functionPatches.Push(Object("NAME", "SetPlayerPos", "OFFSET", 0x015970, "PATCH", 0xC390))
  3. functionPatches.Push(Object("NAME", "SetPlayerPosFindZ", "OFFSET", 0x015A90, "PATCH", 0xC390))
  4. functionPatches.Push(Object("NAME", "SetPlayerHealth", "OFFSET", 0x015BA0, "PATCH", 0xC390))
  5. functionPatches.Push(Object("NAME", "TogglePlayerControllable", "OFFSET", 0x0168E0, "PATCH", 0xC390))
  6. functionPatches.Push(Object("NAME", "PlaySound", "OFFSET", 0x016980, "PATCH", 0xC390))
  7. functionPatches.Push(Object("NAME", "SetPlayerWorldBounds", "OFFSET", 0x016A60, "PATCH", 0xC390))
  8. functionPatches.Push(Object("NAME", "GivePlayerMoney", "OFFSET", 0x016B50, "PATCH", 0xC390))
  9. functionPatches.Push(Object("NAME", "SetPlayerFacingAngle", "OFFSET", 0x016BF0, "PATCH", 0xC390))
  10. functionPatches.Push(Object("NAME", "ResetPlayerMoney", "OFFSET", 0x014780, "PATCH", 0xC390))
  11. functionPatches.Push(Object("NAME", "ResetPlayerWeapons", "OFFSET", 0x014790, "PATCH", 0xC390))
  12. functionPatches.Push(Object("NAME", "GivePlayerWeapon", "OFFSET", 0x016C90, "PATCH", 0xC390))
  13. functionPatches.Push(Object("NAME", "SetVehicleParamsEx", "OFFSET", 0x00E370, "PATCH", 0xC390))
  14. functionPatches.Push(Object("NAME", "EnterVehicle", "OFFSET", 0x00E650, "PATCH", 0xC390))
  15. functionPatches.Push(Object("NAME", "EnterEditObject", "OFFSET", 0x00BA90, "PATCH", 0xC390))
  16. functionPatches.Push(Object("NAME", "CancelEdit", "OFFSET", 0x00BB50, "PATCH", 0xC390))
  17. functionPatches.Push(Object("NAME", "SetPlayerTime", "OFFSET", 0x00C4E0, "PATCH", 0xC390))
  18. functionPatches.Push(Object("NAME", "ToggleClock", "OFFSET", 0x00C5C0, "PATCH", 0xC390))
  19. functionPatches.Push(Object("NAME", "WorldPlayerAdd", "OFFSET", 0x00DBB0, "PATCH", 0xC390))
  20. functionPatches.Push(Object("NAME", "SetPlayerShopName", "OFFSET", 0x014540, "PATCH", 0xC390))
  21. functionPatches.Push(Object("NAME", "SetPlayerSkillLevel", "OFFSET", 0x00C6A0, "PATCH", 0xC390))
  22. functionPatches.Push(Object("NAME", "SetPlayerDrunkLevel", "OFFSET", 0x015490, "PATCH", 0xC390))
  23. functionPatches.Push(Object("NAME", "Create3DTextLabel", "OFFSET", 0x00C7D0, "PATCH", 0xC390))
  24. functionPatches.Push(Object("NAME", "DisableCheckpoint", "OFFSET", 0x00B780, "PATCH", 0xC390))
  25. functionPatches.Push(Object("NAME", "SetRaceCheckpoint", "OFFSET", 0x00D330, "PATCH", 0xC390))
  26. functionPatches.Push(Object("NAME", "DisableRaceCheckpoint", "OFFSET", 0x00B790, "PATCH", 0xC390))
  27. functionPatches.Push(Object("NAME", "GameModeRestart", "OFFSET", 0x00B830, "PATCH", 0xC390))
  28. functionPatches.Push(Object("NAME", "PlayAudioStream", "OFFSET", 0x019990, "PATCH", 0xC390))
  29. functionPatches.Push(Object("NAME", "StopAudioStream", "OFFSET", 0x0147E0, "PATCH", 0xC390))
  30. functionPatches.Push(Object("NAME", "RemoveBuildingForPlayer", "OFFSET", 0x019B00, "PATCH", 0xC390))
  31. functionPatches.Push(Object("NAME", "CreateObject", "OFFSET", 0x017980, "PATCH", 0xC390))
  32. functionPatches.Push(Object("NAME", "SetObjectPos", "OFFSET", 0x018050, "PATCH", 0xC390))
  33. functionPatches.Push(Object("NAME", "SetObjectRot", "OFFSET", 0x018160, "PATCH", 0xC390))
  34. functionPatches.Push(Object("NAME", "DestroyObject", "OFFSET", 0x018260, "PATCH", 0xC390))
  35. functionPatches.Push(Object("NAME", "DeathMessage", "OFFSET", 0x01A290, "PATCH", 0xC390))
  36. functionPatches.Push(Object("NAME", "SetPlayerMapIcon", "OFFSET", 0x016DE0, "PATCH", 0xC390))
  37. functionPatches.Push(Object("NAME", "RemoveVehicleComponent", "OFFSET", 0x018C00, "PATCH", 0xC390))
  38. functionPatches.Push(Object("NAME", "Update3DTextLabel", "OFFSET", 0x00C980, "PATCH", 0xC390))
  39. functionPatches.Push(Object("NAME", "ChatBubble", "OFFSET", 0x00CA40, "PATCH", 0xC390))
  40. functionPatches.Push(Object("NAME", "UpdateSystemTime", "OFFSET", 0x00CFE0, "PATCH", 0xC390))
  41. functionPatches.Push(Object("NAME", "ShowDialog", "OFFSET", 0x00CBB0, "PATCH", 0xC390))
  42. functionPatches.Push(Object("NAME", "DestroyPickup", "OFFSET", 0x00C200, "PATCH", 0xC390))
  43. functionPatches.Push(Object("NAME", "WeaponPickupDestroy", "OFFSET", 0x016D50, "PATCH", 0xC390))
  44. functionPatches.Push(Object("NAME", "LinkVehicleToInterior", "OFFSET", 0x016580, "PATCH", 0xC390))
  45. functionPatches.Push(Object("NAME", "SetPlayerArmour", "OFFSET", 0x0171A0, "PATCH", 0xC390))
  46. functionPatches.Push(Object("NAME", "SetPlayerArmedWeapon", "OFFSET", 0x015530, "PATCH", 0xC390))
  47. functionPatches.Push(Object("NAME", "SetSpawnInfo", "OFFSET", 0x014640, "PATCH", 0xC390))
  48. functionPatches.Push(Object("NAME", "SetPlayerTeam", "OFFSET", 0x015D60, "PATCH", 0xC390))
  49. functionPatches.Push(Object("NAME", "PutPlayerInVehicle", "OFFSET", 0x015C50, "PATCH", 0xC390))
  50. functionPatches.Push(Object("NAME", "RemovePlayerFromVehicle", "OFFSET", 0x0146E0, "PATCH", 0xC390))
  51. functionPatches.Push(Object("NAME", "SetPlayerColor", "OFFSET", 0x015E50, "PATCH", 0xC390))
  52. functionPatches.Push(Object("NAME", "DisplayGameText", "OFFSET", 0x015F40, "PATCH", 0xC390))
  53. functionPatches.Push(Object("NAME", "ForceClassSelection", "OFFSET", 0x0147C0, "PATCH", 0xC390))
  54. functionPatches.Push(Object("NAME", "AttachObjectToPlayer", "OFFSET", 0x018CE0, "PATCH", 0xC390))
  55. functionPatches.Push(Object("NAME", "InitMenu", "OFFSET", 0x018EA0, "PATCH", 0xC390))
  56. functionPatches.Push(Object("NAME", "ShowMenu", "OFFSET", 0x019160, "PATCH", 0xC390))
  57. functionPatches.Push(Object("NAME", "HideMenu", "OFFSET", 0x019210, "PATCH", 0xC390))
  58. functionPatches.Push(Object("NAME", "CreateExplosion", "OFFSET", 0x018350, "PATCH", 0xC390))
  59. functionPatches.Push(Object("NAME", "ShowPlayerNameTagForPlayer", "OFFSET", 0x018460, "PATCH", 0xC390))
  60. functionPatches.Push(Object("NAME", "AttachCameraToObject", "OFFSET", 0x016640, "PATCH", 0xC390))
  61. functionPatches.Push(Object("NAME", "InterpolateCamera", "OFFSET", 0x016740, "PATCH", 0xC390))
  62. functionPatches.Push(Object("NAME", "ClickTextDraw", "OFFSET", 0x019C20, "PATCH", 0xC390))
  63. functionPatches.Push(Object("NAME", "SetObjectMaterial", "OFFSET", 0x017CE0, "PATCH", 0xC390))
  64. functionPatches.Push(Object("NAME", "GangZoneStopFlash", "OFFSET", 0x0198E0, "PATCH", 0xC390))
  65. functionPatches.Push(Object("NAME", "ApplyAnimation", "OFFSET", 0x016FA0, "PATCH", 0xC390))
  66. functionPatches.Push(Object("NAME", "ClearAnimations", "OFFSET", 0x014C70, "PATCH", 0xC390))
  67. functionPatches.Push(Object("NAME", "SetPlayerSpecialAction", "OFFSET", 0x014D80, "PATCH", 0xC390))
  68. functionPatches.Push(Object("NAME", "SetPlayerFightingStyle", "OFFSET", 0x014E30, "PATCH", 0xC390))
  69. functionPatches.Push(Object("NAME", "SetPlayerVelocity", "OFFSET", 0x014F30, "PATCH", 0xC390))
  70. functionPatches.Push(Object("NAME", "SetVehicleVelocity", "OFFSET", 0x015030, "PATCH", 0xC390))
  71. functionPatches.Push(Object("NAME", "SetPlayerDrunkVisuals", "OFFSET", 0x015330, "PATCH", 0xC390))
  72. functionPatches.Push(Object("NAME", "ClientMessage", "OFFSET", 0x00C050, "PATCH", 0xC390))
  73. functionPatches.Push(Object("NAME", "SetWorldTime", "OFFSET", 0x00BFB0, "PATCH", 0xC390))
  74. functionPatches.Push(Object("NAME", "CreatePickup", "OFFSET", 0x00C140, "PATCH", 0xC390))
  75. functionPatches.Push(Object("NAME", "SCMEvent", "OFFSET", 0x00C340, "PATCH", 0xC390))
  76. functionPatches.Push(Object("NAME", "SetVehicleTireStatus", "OFFSET", 0x015250, "PATCH", 0xC390))
  77. functionPatches.Push(Object("NAME", "MoveObject", "OFFSET", 0x018540, "PATCH", 0xC390))
  78. functionPatches.Push(Object("NAME", "Chat", "OFFSET", 0x00EEA0, "PATCH", 0xC390))
  79. functionPatches.Push(Object("NAME", "SrvNetStats", "OFFSET", 0x00B7A0, "PATCH", 0xC390))
  80. functionPatches.Push(Object("NAME", "ClientCheck", "OFFSET", 0x00EAF0, "PATCH", 0xC390))
  81. functionPatches.Push(Object("NAME", "EnableStuntBonusForPlayer", "OFFSET", 0x014440, "PATCH", 0xC390))
  82. functionPatches.Push(Object("NAME", "TextDrawSetString", "OFFSET", 0x019540, "PATCH", 0xC390))
  83. functionPatches.Push(Object("NAME", "DamageVehicle", "OFFSET", 0x00E240, "PATCH", 0xC390))
  84. functionPatches.Push(Object("NAME", "SetCheckpoint", "OFFSET", 0x00D220, "PATCH", 0xC390))
  85. functionPatches.Push(Object("NAME", "GangZoneCreate", "OFFSET", 0x019650, "PATCH", 0xC390))
  86. functionPatches.Push(Object("NAME", "PlayCrimeReport", "OFFSET", 0x015720, "PATCH", 0xC390))
  87. functionPatches.Push(Object("NAME", "SetPlayerAttachedObject", "OFFSET", 0x0155E0, "PATCH", 0xC390))
  88. functionPatches.Push(Object("NAME", "EditAttachedObject", "OFFSET", 0x00E860, "PATCH", 0xC390))
  89. functionPatches.Push(Object("NAME", "EditObject", "OFFSET", 0x00E920, "PATCH", 0xC390))
  90. functionPatches.Push(Object("NAME", "GangZoneDestroy", "OFFSET", 0x019770, "PATCH", 0xC390))
  91. functionPatches.Push(Object("NAME", "GangZoneFlash", "OFFSET", 0x019820, "PATCH", 0xC390))
  92. functionPatches.Push(Object("NAME", "StopObject", "OFFSET", 0x0186F0, "PATCH", 0xC390))
  93. functionPatches.Push(Object("NAME", "SetNumberPlate", "OFFSET", 0x018870, "PATCH", 0xC390))
  94. functionPatches.Push(Object("NAME", "TogglePlayerSpectating", "OFFSET", 0x018990, "PATCH", 0xC390))
  95. functionPatches.Push(Object("NAME", "PlayerSpectatePlayer", "OFFSET", 0x018A40, "PATCH", 0xC390))
  96. functionPatches.Push(Object("NAME", "PlayerSpectateVehicle", "OFFSET", 0x018B20, "PATCH", 0xC390))
  97. functionPatches.Push(Object("NAME", "RequestClass", "OFFSET", 0x00D080, "PATCH", 0xC390))
  98. functionPatches.Push(Object("NAME", "RequestSpawn", "OFFSET", 0x00D150, "PATCH", 0xC390))
  99. functionPatches.Push(Object("NAME", "SetPlayerWantedLevel", "OFFSET", 0x0192C0, "PATCH", 0xC390))
  100. functionPatches.Push(Object("NAME", "ShowTextDraw", "OFFSET", 0x019360, "PATCH", 0xC390))
  101. functionPatches.Push(Object("NAME", "TextDrawHideForPlayer", "OFFSET", 0x019490, "PATCH", 0xC390))
  102. functionPatches.Push(Object("NAME", "ServerJoin", "OFFSET", 0x00CDA0, "PATCH", 0xC390))
  103. functionPatches.Push(Object("NAME", "ServerQuit", "OFFSET", 0x00CF20, "PATCH", 0xC390))
  104. functionPatches.Push(Object("NAME", "InitGame", "OFFSET", 0x00D710, "PATCH", 0xC390))
  105. functionPatches.Push(Object("NAME", "RemovePlayerMapIcon", "OFFSET", 0x016F00, "PATCH", 0xC390))
  106. functionPatches.Push(Object("NAME", "SetPlayerAmmo", "OFFSET", 0x017250, "PATCH", 0xC390))
  107. functionPatches.Push(Object("NAME", "SetPlayerGravity", "OFFSET", 0x017310, "PATCH", 0xC390))
  108. functionPatches.Push(Object("NAME", "SetVehicleHealth", "OFFSET", 0x0173B0, "PATCH", 0xC390))
  109. functionPatches.Push(Object("NAME", "AttachTrailerToVehicle", "OFFSET", 0x017490, "PATCH", 0xC390))
  110. functionPatches.Push(Object("NAME", "DetachTrailerFromVehicle", "OFFSET", 0x0175D0, "PATCH", 0xC390))
  111. functionPatches.Push(Object("NAME", "SetPlayerDrunkHandling", "OFFSET", 0x0153E0, "PATCH", 0xC390))
  112. functionPatches.Push(Object("NAME", "DestroyPickups", "OFFSET", 0x00C2A0, "PATCH", 0xC390))
  113. functionPatches.Push(Object("NAME", "SetWeather", "OFFSET", 0x00C430, "PATCH", 0xC390))
  114. functionPatches.Push(Object("NAME", "SetPlayerSkin", "OFFSET", 0x015860, "PATCH", 0xC390))
  115. functionPatches.Push(Object("NAME", "ExitVehicle", "OFFSET", 0x00E770, "PATCH", 0xC390))
  116. functionPatches.Push(Object("NAME", "UpdateScoresPingsIPs", "OFFSET", 0x00D490, "PATCH", 0xC390))
  117. functionPatches.Push(Object("NAME", "SetPlayerInterior", "OFFSET", 0x016050, "PATCH", 0xC390))
  118. functionPatches.Push(Object("NAME", "SetPlayerCameraPos", "OFFSET", 0x0160F0, "PATCH", 0xC390))
  119. functionPatches.Push(Object("NAME", "SetPlayerCameraLookAt", "OFFSET", 0x0161C0, "PATCH", 0xC390))
  120. functionPatches.Push(Object("NAME", "SetVehiclePos", "OFFSET", 0x0162C0, "PATCH", 0xC390))
  121. functionPatches.Push(Object("NAME", "SetVehicleZAngle", "OFFSET", 0x0163D0, "PATCH", 0xC390))
  122. functionPatches.Push(Object("NAME", "SetVehicleParamsForPlayer", "OFFSET", 0x0164B0, "PATCH", 0xC390))
  123. functionPatches.Push(Object("NAME", "SetCameraBehindPlayer", "OFFSET", 0x014770, "PATCH", 0xC390))
  124. functionPatches.Push(Object("NAME", "WorldPlayerRemove", "OFFSET", 0x00DEA0, "PATCH", 0xC390))
  125. functionPatches.Push(Object("NAME", "WorldVehicleAdd", "OFFSET", 0x00B850, "PATCH", 0xC390))
  126. functionPatches.Push(Object("NAME", "WorldVehicleRemove", "OFFSET", 0x00DF70, "PATCH", 0xC390))
  127. functionPatches.Push(Object("NAME", "WorldPlayerDeath", "OFFSET", 0x00DDE0, "PATCH", 0xC390))
The above address is based on 0.3.7.
I would like to know the address 0.3 DL
anyone to help with this?
 
  • Нравится
Реакции: FYS и Smer4