local rx, ry, rz, rw = getObjectQuaternion(handleObj)
t0 = 2 * (rw * rx + ry * rz)
t1 = 1 - 2 * (rx^2 + ry^2)
t2 = 2 * (rw * ry - rz * rx)
t3 = 2 * (rw * rz + rx * ry)
t4 = 1 - 2 * (rz^2 + ry^2)
rxx = math.deg(math.atan2(t0, t1))
ryy = math.deg(math.asin(t2))
rzz = math.deg(math.atan2(t3, t4))