struct stOnFootData
{
uint16_t sLeftRightKeys;
uint16_t sUpDownKeys;
union
{
uint16_t sKeys;
struct stSAMPKeys stSampKeys;
};
float fPosition[3];
float fQuaternion[4];
uint8_t byteHealth;
uint8_t byteArmor;
uint8_t byteCurrentWeapon;
uint8_t byteSpecialAction;
float fMoveSpeed[3];
float fSurfingOffsets[3];
uint16_t sSurfingVehicleID;
short sCurrentAnimationID;
short sAnimFlags;
};