- 57
- 7
- Версия MoonLoader
- .026-beta
Как отправить урон игроку, функцию знаю, но как её юзануть хз(Античит игнорьте)
Вот говнокод:
Вот говнокод:
Lua:
script_name('MRPKILL') -- название скрипта
script_author('g3r4ld') -- автор скрипта
script_description('Command') -- описание скрипта
local q = require 'lib.samp.events'
local events = require 'lib.samp.events'
function main()
if not isSampLoaded() or not isSampfuncsLoaded() then return end
while not isSampAvailable() do wait(100) end
sampRegisterChatCommand("k", kill)
end
function kill(id)
local result = sampIsPlayerConnected(id)
if id:match('%d+') then
id = id:match('%d+')
result, Ped = sampGetCharHandleBySampPlayerId(id)
if result then
sampAddChatMessage("[KILL]:Пуля отправлена.", -1)
sampSendGiveDamage(id, 47, 24, 9)
else
sampAddChatMessage("[KILL]:Игрок не на сервере или вне зоны стрима.", -1)
end
end
end
function q.onSendGiveDamage(playerId, damage, weapon, bodypart)
printStringNow(damage.." : "..playerId, 500)
sampSendGiveDamage(id, 47, 24, 9)
end
function samp_create_sync_data(sync_type, copy_from_player)
local ffi = require 'ffi' local sampfuncs = require 'sampfuncs'
local raknet = require 'samp.raknet' copy_from_player = copy_from_player or true
local sync_traits = {
player = {'PlayerSyncData', raknet.PACKET.PLAYER_SYNC, sampStorePlayerOnfootData},
vehicle = {'VehicleSyncData', raknet.PACKET.VEHICLE_SYNC, sampStorePlayerIncarData},
passenger = {'PassengerSyncData', raknet.PACKET.PASSENGER_SYNC, sampStorePlayerPassengerData},
aim = {'AimSyncData', raknet.PACKET.AIM_SYNC, sampStorePlayerAimData},
trailer = {'TrailerSyncData', raknet.PACKET.TRAILER_SYNC, sampStorePlayerTrailerData},
unoccupied = {'UnoccupiedSyncData', raknet.PACKET.UNOCCUPIED_SYNC, nil},
bullet = {'BulletSyncData', raknet.PACKET.BULLET_SYNC, nil},
spectator = {'SpectatorSyncData', raknet.PACKET.SPECTATOR_SYNC, nil}
}
local sync_info = sync_traits[sync_type] local data_type = 'struct ' .. sync_info[1]
local data = ffi.new(data_type, {})
local raw_data_ptr = tonumber(ffi.cast('uintptr_t', ffi.new(data_type .. '*', data)))
if copy_from_player then local copy_func = sync_info[3]
if copy_func then local _, player_id if copy_from_player == true then
_, player_id = sampGetPlayerIdByCharHandle(PLAYER_PED) else
player_id = tonumber(copy_from_player) end
copy_func(player_id, raw_data_ptr) end
end
local func_send = function() local bs = raknetNewBitStream()
raknetBitStreamWriteInt8(bs, sync_info[2])
raknetBitStreamWriteBuffer(bs, raw_data_ptr, ffi.sizeof(data))
raknetSendBitStreamEx(bs, sampfuncs.HIGH_PRIORITY, sampfuncs.UNRELIABLE_SEQUENCED, 1)
raknetDeleteBitStream(bs)
end
local mt = {
__index = function(t, index) return data[index] end,
__newindex = function(t, index, value) data[index] = value
end
}
return setmetatable({send = func_send}, mt)
end