- 41
- 3
- Версия MoonLoader
- .026-beta
Написал скрипт и не понимаю в чем проблема. После нескольких минут игры, скрипт перестает работать и выдает ошибку в консоли
	
	
		
			
	
Вот код самого скрипта, подскажите в чем может быть проблема
	
	
	
	
	
	
		
			
			
			
			
			
		
	
	
	
		
	
	
		
	
			
			C:\gtawki\gta\moonloader\lib\rkeys.lua: in function <C:\gtawki\gta\moonloader\lib\rkeys.lua:89>
[23:12:11.038815] (error) Binder: Script died due to an error. (3C6D3FDC)
		[23:12:11.038815] (error) Binder: Script died due to an error. (3C6D3FDC)
Вот код самого скрипта, подскажите в чем может быть проблема
			
				Lua:
			
		
		
		__name__    = "dhelper"
__version__ = "1.0"
__author__    = "nowlex"
require "lib.moonloader" -- подключение библиотеки moonloader
local samp = require 'samp.events'
local sampev = require 'lib.samp.events'
local keys = require "vkeys"
local wm = require 'lib.windows.message'
local mem = require "memory"
local samprak = require 'lib.samp.raknet'
local inicfg = require 'inicfg'
local settingsFile = 'dhelper.ini'
local ini = inicfg.load({
    Bullet =
        {
            AmountPt=25
        }
}, settingsFile)
if not doesFileExist('moonloader/config/'..settingsFile) then inicfg.save(ini, settingsFile) end
local rkeys = require 'rkeys'
local imgui = require "imgui"
local encoding = require "encoding"
encoding.default = "CP1251"
u8 = encoding.UTF8
local AmountPtInput = imgui.ImInt(ini.Bullet.AmountPt)
local show_amountpt_settings = imgui.ImBool(false)
imgui.ToggleButton = require('imgui_addons').ToggleButton
imgui.HotKey = require('imgui_addons').HotKey
imgui.Spinner = require('imgui_addons').Spinner
imgui.BufferingBar = require('imgui_addons').BufferingBar
local tLastKeys = {}
local ActiveClockMenu = {
    v = decodeJson("[18,51]")
}
local main_window_state = imgui.ImBool(false)
check_status = imgui.ImBool(false)
check_status1 = imgui.ImBool(false)
local vkontakte = imgui.ImBool(false)
local dead = false
function main()
    if not isSampLoaded() or not isSampfuncsLoaded() then return end
    while not isSampAvailable() do wait(100) end
    sampRegisterChatCommand('dhelper',dhelper)
    imgui.Process = false
    bindClock = rkeys.registerHotKey(ActiveClockMenu.v, true, clockFunc)
    wait(100)
    sampAddChatMessage('{FF5656}[DHelper]: {FFFFFF}Загружен! {FF5656} Автор: Nowlex', -1)
    while true do
        wait(0)
        if check_status.v then
            if isCharDead(PLAYER_PED) and not dead then
                wait(500)
                sampSendChat('/us 15')
                wait(1001)
                sampSendChat('/us 15')
                dead = true -- чтобы не флудило
            elseif not isCharDead(PLAYER_PED) and dead then
                dead = false
            end
        end
    end
end
function sampev.onShowDialog(id, style, title, b1,b2,text)
    if check_status1.v then
        if title:find("{FFFFFF}Выход | {ae433d}Транспорт") then
            sampSendDialogResponse(id, 1, 0)
            lua_thread.create(function()
                wait(300)
                result, id = sampGetPlayerIdByCharHandle(PLAYER_PED)
                sampSendChat("/sellgun deagle " .. ini.Bullet.AmountPt .. " 5 " .. id)
            end)
            return false
        end
    end
end
function dhelper(arg)
    main_window_state.v = not main_window_state.v
    imgui.Process = main_window_state.v
end
function theme()
    imgui.SwitchContext()
    local style = imgui.GetStyle()
    local colors = style.Colors
    local clr = imgui.Col
    local ImVec4 = imgui.ImVec4
    local ImVec2 = imgui.ImVec2
    style.WindowPadding = imgui.ImVec2(8, 8)
    style.WindowRounding = 6
    style.ChildWindowRounding = 5
    style.FramePadding = imgui.ImVec2(5, 3)
    style.FrameRounding = 3.0
    style.ItemSpacing = imgui.ImVec2(5, 4)
    style.ItemInnerSpacing = imgui.ImVec2(4, 4)
    style.IndentSpacing = 21
    style.ScrollbarSize = 10.0
    style.ScrollbarRounding = 13
    style.GrabMinSize = 8
    style.GrabRounding = 1
    style.WindowTitleAlign = imgui.ImVec2(0.5, 0.5)
    style.ButtonTextAlign = imgui.ImVec2(0.5, 0.5)
    colors[clr.Text]                   = ImVec4(0.95, 0.96, 0.98, 1.00);
    colors[clr.TextDisabled]           = ImVec4(0.29, 0.29, 0.29, 1.00);
    colors[clr.WindowBg]               = ImVec4(0.14, 0.14, 0.14, 1.00);
    colors[clr.ChildWindowBg]          = ImVec4(0.12, 0.12, 0.12, 1.00);
    colors[clr.PopupBg]                = ImVec4(0.08, 0.08, 0.08, 0.94);
    colors[clr.Border]                 = ImVec4(0.14, 0.14, 0.14, 1.00);
    colors[clr.BorderShadow]           = ImVec4(1.00, 1.00, 1.00, 0.10);
    colors[clr.FrameBg]                = ImVec4(0.22, 0.22, 0.22, 1.00);
    colors[clr.FrameBgHovered]         = ImVec4(0.18, 0.18, 0.18, 1.00);
    colors[clr.FrameBgActive]          = ImVec4(0.09, 0.12, 0.14, 1.00);
    colors[clr.TitleBg]                = ImVec4(0.14, 0.14, 0.14, 0.81);
    colors[clr.TitleBgActive]          = ImVec4(0.14, 0.14, 0.14, 1.00);
    colors[clr.TitleBgCollapsed]       = ImVec4(0.00, 0.00, 0.00, 0.51);
    colors[clr.MenuBarBg]              = ImVec4(0.20, 0.20, 0.20, 1.00);
    colors[clr.ScrollbarBg]            = ImVec4(0.02, 0.02, 0.02, 0.39);
    colors[clr.ScrollbarGrab]          = ImVec4(0.36, 0.36, 0.36, 1.00);
    colors[clr.ScrollbarGrabHovered]   = ImVec4(0.18, 0.22, 0.25, 1.00);
    colors[clr.ScrollbarGrabActive]    = ImVec4(0.24, 0.24, 0.24, 1.00);
    colors[clr.ComboBg]                = ImVec4(0.24, 0.24, 0.24, 1.00);
    colors[clr.CheckMark]              = ImVec4(1.00, 0.28, 0.28, 1.00);
    colors[clr.SliderGrab]             = ImVec4(1.00, 0.28, 0.28, 1.00);
    colors[clr.SliderGrabActive]       = ImVec4(1.00, 0.28, 0.28, 1.00);
    colors[clr.Button]                 = ImVec4(1.00, 0.28, 0.28, 1.00);
    colors[clr.ButtonHovered]          = ImVec4(1.00, 0.39, 0.39, 1.00);
    colors[clr.ButtonActive]           = ImVec4(1.00, 0.21, 0.21, 1.00);
    colors[clr.Header]                 = ImVec4(1.00, 0.28, 0.28, 1.00);
    colors[clr.HeaderHovered]          = ImVec4(1.00, 0.39, 0.39, 1.00);
    colors[clr.HeaderActive]           = ImVec4(1.00, 0.21, 0.21, 1.00);
    colors[clr.ResizeGrip]             = ImVec4(1.00, 0.28, 0.28, 1.00);
    colors[clr.ResizeGripHovered]      = ImVec4(1.00, 0.39, 0.39, 1.00);
    colors[clr.ResizeGripActive]       = ImVec4(1.00, 0.19, 0.19, 1.00);
    colors[clr.CloseButton]            = ImVec4(0.40, 0.39, 0.38, 0.16);
    colors[clr.CloseButtonHovered]     = ImVec4(0.40, 0.39, 0.38, 0.39);
    colors[clr.CloseButtonActive]      = ImVec4(0.40, 0.39, 0.38, 1.00);
    colors[clr.PlotLines]              = ImVec4(0.61, 0.61, 0.61, 1.00);
    colors[clr.PlotLinesHovered]       = ImVec4(1.00, 0.43, 0.35, 1.00);
    colors[clr.PlotHistogram]          = ImVec4(1.00, 0.21, 0.21, 1.00);
    colors[clr.PlotHistogramHovered]   = ImVec4(1.00, 0.18, 0.18, 1.00);
    colors[clr.TextSelectedBg]         = ImVec4(1.00, 0.32, 0.32, 1.00);
    colors[clr.ModalWindowDarkening]   = ImVec4(0.26, 0.26, 0.26, 0.60);
end
theme()
function imgui.OnDrawFrame()
    
    if main_window_state.v == false then
        imgui.Process = false
    end
    local sw, sh = getScreenResolution()
    imgui.SetNextWindowPos(imgui.ImVec2(sw / 2, sh / 2), imgui.Cond.FirstUseEver, imgui.ImVec2(0.5, 0.5))
    imgui.SetNextWindowSize(imgui.ImVec2(260, 150), imgui.Cond.FirstUseEver)
    imgui.Begin("DHelper", main_window_state, imgui.WindowFlags.NoResize + imgui.WindowFlags.NoCollapse)
    imgui.Checkbox(u8"АвтоНарко после смерти", check_status)
    imgui.Checkbox(u8"Крафт оружия при выходе с ДНК", check_status1)
    imgui.Text(u8'Кол-во патрон для крафта')
        if imgui.InputInt('##inputint0', AmountPtInput) then
            ini.Bullet.AmountPt = AmountPtInput.v
            inicfg.save(ini, settingsFile)
        end
    imgui.SameLine()
    imgui.SetCursorPos(imgui.ImVec2(225, 120))
    imgui.TextDisabled('Info')
    if imgui.IsItemHovered() then
        imgui.BeginTooltip()
        imgui.PushTextWrapPos(450)
        imgui.TextUnformatted('Author: '..__author__..'\nVersion: '..__version__)
        imgui.PopTextWrapPos()
        imgui.EndTooltip()
    end
    imgui.End()
end 
				
		 
 
		 
 
		 
 
		 
 
		

 
 
		 
 
		 
 
		 
 
		 
 
		