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I was wondering if anyone has the memory offsets to obtain the information such as position/health/armor/weaponid etc... of streamed in players using memory? If so can you please share
I noticed that the damage done by fists or melee weapons such as bats, shovels, nightstick etc.. are not logged through onBulletSync so any suggestions, what can i do ?
So i got something like this:
function event.onPlayerSync(playerId, data)
lua_thread.create(function()
if data.weapon == 0 then
-- do something
wait(10000)
end
end)
end
The problem is that it won't wait 10 seconds because of the thread create.
Hello, so I was wondering if it's possible to take a screenshot of the screen and print out the base64 data image of that without even saving the screenshot. If that's not possible is there any other way? (without the game freezing) I've searched but i couldn't find anything of the sort
Edit...
Can someone add an ESP line into this lua, it's an object finder. I tried on my own but i couldn't get it to work...
This is what i tried ://
renderDrawLine(wX, wY, 200, 200, 2.0, 0xFF60FF60)
I'm no expert so... :<
Is it possible to be shown as AFK but not actually and still interact with checkpoints? I tried something similiar to this
function sampev.onSendPlayerSync()
if afk then
return false
end
end
However when i go to the checkpoint obviously it won't work, i was wondering if there's...
Is it possible to hide a specific weapon / melee? So let's say uhm you want to hide a bat so when you litefoot you don't mess it up, i know i can use samp ++ for this but you cant get the weapon back with samp ++ for a few minutes, so i wanted to know if its possible to script something like...