int AddParticle(FxSystem_c* particle,
RwV3d* position,
RwV3d* velocity,
float unk,
FxPrtMult_c* particleData,
float a6,
float brightness,
float a8,
int a9)
{
particle->AddParticle(position, velocity, unk, particleData, a6, brightness, a8, a9);
return 1...