function quat2angle(qZ, qW)
return (2.0 * math.atan2(qZ, qW) * 180.0 / math.pi) % 360.0
end
function sampev.onPlayerSync(playerId, data)
if playerId == 228 then
local angle = quat2angle(-data.quaternion[4], data.quaternion[1])
print(angle)
end
end
замени еще либы...