local newFrame = imgui.OnFrame(
function() return renderWindow[0] end,
function(player)
local resX, resY = getScreenResolution()
local sizeX, sizeY = 300, 300
imgui.SetNextWindowPos(imgui.ImVec2(resX / 2, resY / 2), imgui.Cond.FirstUseEver, imgui.ImVec2(0.5, 0.5))...