Недавнее содержимое от _=Gigant=_

  1. _=Gigant=_

    SA:MP s0beit BlackLight [+source code]

    //dec 2025 - week 1 - added bot custom position set - added wheels auto shoot - added custom run animation to imgui menu -> player funcs - fixed god mode player & vehicle activation from imgui menu - fixed bug with rainbow nicknames not restoring original samp colors when deactivated - fixed bug...
  2. _=Gigant=_

    SA:MP s0beit BlackLight [+source code]

    (old video of the mod, thanks to 'Samp Hack') UPDATE: - updated imgui to latest version - added front & back flip (q, e) - added 3D wheels ESP boxes - added 3D player ESP boxes with custom color - added player jump (B) with slider in menu - added car instant flip on all 4 wheels if it...
  3. _=Gigant=_

    Софт SA:MP Launcher + Source code

    https://limewire.com/d/AC5Eg#Ej3H9GTj3A
  4. _=Gigant=_

    Исходник Софт Private RakSAMP (unfinished project)

    im not using lua 😴😴
  5. _=Gigant=_

    Исходник Софт Private RakSAMP (unfinished project)

    Due to some private stuff im unable to finish this project for now i may continue development in some future maybe next year or so... For now i decided to share project code if you wanna play around and experiment netrpc.cpp contains some unfinished bot commands based on owner chat which may...
  6. _=Gigant=_

    Информация Полезные функции

    void WriteNamesToFile(const std::string& filename, const std::set<std::string>& names) { std::ofstream outfile(filename); for (const auto& name : names) { if (!name.empty()) { outfile << name << std::endl; } } } void AddNameToFile(const std::string&...
  7. _=Gigant=_

    OPEN:MP Launcher v1

    New version available updated from v.0.0.1 to v1.0.0
  8. _=Gigant=_

    Исходник ImGui + RakSAMP [Source Code] C++

    example Implementing ImGui in raksamp you can now modify raksamp client UI as you wish second image is the example Also if you know C++ you can find some examples for scripting in window.cpp Compiled version is stored in client -> bin Download source code...
  9. _=Gigant=_

    OPEN:MP Launcher v1

    read from developer https://github.com/openmultiplayer/launcher#usage also just put it on the desktop and run it with admin rights when you try to join some server , launcher will automatically ask you to select your game directory nickname etc.. if you're missing WebView2 you can check it...
  10. _=Gigant=_

    OPEN:MP Launcher v1

    official site: https://sa-mp.mp/ more stuff : https://github.com/openmultiplayer/launcher/releases/tag/v0.0.1 credits & source -> https://github.com/openmultiplayer/launcher Download: https://github.com/openmultiplayer/launcher/releases/download/v1.0.0/omp-launcher.exe
  11. _=Gigant=_

    Софт SA:MP Launcher + Source code

    in the new update 0.3b - added option to add & delete favourite servers and added favourite servers menu - added custom background image - added game status info and last visit info - added gallery button for quick access to samp images folder (in future launcher will have it's own display...
  12. _=Gigant=_

    Софт SA:MP Launcher + Source code

    Hello i need some suggestion for this launcher what to add new, suggestions for searhing options ui design etc... I was thinking about 1. Samp gallery / screenshots viewer 2. built in gta sa radio 3. download menu for cleo / cleo mods / custom vehicles / custom skins 4. built in chat between...
  13. _=Gigant=_

    Софт SA:MP Launcher + Source code

    Updated to 0.2 beta -Added settings tab by right click, also to back to servers press right click again -settings are saved automatically in registry -added minimize app button on top right corner dark gray color above nickname text box -added gamemode info under Header "Mode" -added roleplay...
  14. _=Gigant=_

    Софт SA:MP Launcher + Source code

    Good find! I agree, that could be the reason
  15. _=Gigant=_

    Софт SA:MP Launcher + Source code

    Thanks for reporting such issue i will fix it in future update The text is being read from https://api.open.mp/servers so it is default from there i will apply decoding function Windows-1251 hopefully it should fix Update: I applied // Register the Windows-1251 encoding provider...